Cooking Battle
Cooking Battle
Unlocking the restaurant opens up a cooking contest minigame. Victory unlocks new recipes.
Game Play
Four judges are selected from the currently recruited characters, and each receives an introduction that may be a hint to their food preferences. Each judge also has a favorite food. Pick an appetizer, main dish, and dessert from currently unlocked recipes, then mash the interact button to finish cooking within time. Each judge will rate each dish on a 0-5 rating scale.
Scoring
Base Score
Every dish has a base score for each of the twelve different judge preference categories. See the individual Cuisine pages. Judge preferences can be found in the judges section below.
Judge Mood
During their introduction, each judge will have an emote over their head. This emote indicates their mood, and has an impact on the overall score that they give.
Mood | Emote | Probability | Scoring Impact |
---|---|---|---|
Good | 35% | 1.25x | |
Normal | 55% | 1.0x | |
Bad | 15% | 0.75x |
Completeness
Depending on the completeness of the cooking gauge, the scoring can be adjusted as so:
- 0-50%: 0.5x penalty
- 50-80%: 0.7x penalty
- 80-100%: 1.0x, no penalty
Category Appropriateness
Every dish has an appropriate type that indicates whether it is an Appetizer, a Main Dish, or a Dessert. This information can be found in the individual Cuisine pages.
If you cook a dish in an inappropriate round, your score is penalized by 0.5x.
NOTE: As of version 1.04, this is currently broken. Every round is being treated as an appetizer round, meaning that appetizers currently get full points in every round, and main dishes and desserts are penalized 50% in every round.
Surprise Dishes
Some dishes are surprise dishes. Depending on how many you use, they can impact your scoring in various ways.
- One Surprise Dish:
- Only impacts the Surprise Dish.
- 5% Chance: Forces a maximum score from every judge.
- 95% Chance: No effect.
- Two Surprise Dishes:
- Each dish is subject to a random effect determined independently:
- 10% Chance: Forces a maximum score from every judge.
- 30% Chance: Adjusts the base score by a random number between -2 and +2.
- 60% Chance: No effect.
- Each dish is subject to a random effect determined independently:
- Three Surprise Dishes:
- All dishes take a 0.5x score penalty.
Final Scoring
Scoring will follow these rules:
- If the dish is a favorite dish for the judge: Score = 5
- If the dish hit a forced maximum score from Surprise Dish Mechanics: Score = 5
- If you are playing a rigged round: Score = 5
- Otherwise:
- Final Score = (Base Score + Score Adjustment from Surprise Dish Mechanic) * Mood Impact * Completeness Impact * Category Appropriateness * All 3 Surprise Dish Penalty