Headquarters
The Headquarters is a location in Eiyuden Chronicle: Hundred Heroes. It is the player-named base of operations for the Alliance.
Information
Located southwest of the mountains where Grum County's Abandoned Mine lay, the headquarters were built atop the old Castle Ruins where Kogen 's bandit crew once made their home. Following the fall of Eltisweiss in the Eltisweiss Campaign, a band of survivors were able to make there way here through the old mining tunnels and lay the foundations for the Alliance.
The Near Headquarters region beyond its walls held several points of bountiful resources perfect for the burgeoning settlement. From a starting population of just 360, the headquarters would gradually expand as a town as more people were recruiting to the Alliance cause, bringing their singular talents to bear.
Name
The player has some 100 names to choose from for the headquarters. When the time comes to name the settlement, Nowa will think of three randomly selected names for the player to choose from. The player can dismiss these three choices and have Nowa think of another three names from the list until a name the player is satisfied with appears.
Full list of names
- Castle Orange
- Demon King Castle
- The Resistance
- Freedom Fighter Fort
- Midgard
- Valhalla
- Vanaheim
- Olympia
- Munchausenville
- Arcadia
- Kingdom of Nowa
- Hope's Bastion
- Outlook Hill
- Drakeguard Fort
- Yuzu Forest
- Goldtown
- Tanuki Town
- New New Nevaeh
- Greystone
- Black Skull Fort
- Hades
- Hall of Heroes
- Meow Meow Town
- Falcon's Rise
- Chestnut Hill
- Huckleberry Keep
- Stronghold Keep
- Tintagel Castle
- Avalon
- Camelot
- Castle Agartha
- Shambhala Keep
- Red River Citadel
- Jade Stronghold
- Pandaemonium
- Brazengard
- Whitewood Keep
- Mag Mell City
- Fort Castlekeep
- Domdaniel
- Highland Green
- Lintukoto Castle
- Banberry Fortress
- Ballads Keep
- Oakgrove Bluff
- Bilbao Rock
- Dragontree
- Fort Wyvernfall
- Fonset Fortress
- Centurion Castle
- Glinvale Keep
- Eagle's Roost
- Griffin's Reach
- Winterhill
- Fort Appletree
- Franburgh Castle
- Rabbiton Keep
- Bearberg Bastion
- Fated Crossing
- Valor's Keep
- Shining Lens Castle
- Nameless Castle
- Mount Liang
- Laurel Springs
- Tibisee Castle
- Rebellion
- Last Oasis
- Rebel Garrison
- Rookwood Town
- Excaliburg
- Bardwell Town
- Heroes' Gathering
- Shiro Castle
- Fiore Fort
- Lionheart Castle
- Heroic Legion
- Chateau Nouveau
- Claiomh Solais
- Fort Balmung
- Torrent Town
- New Hope's Haven
- Yggdrasil
- Ulfberht Town
- Third Street
- Shadowbane
- Dunsmouth
- Caladborough
- Ashton Manor
- Roundknight Castle
- Shamshir City
- Tetsudo Town
- Sky's Edge
- Durandal Hill
- Home
- Odinburgh
- Alliance HQ
- Cedars Hill
- Gleamstone Castle
- Nandaka Town
- Arrowcroft House
Facilities
Level 1
Rune Shop | ||
---|---|---|
Item | Description | Price |
Rune of SP Conversion: Power | Increases strength by 2% per remaining SP. | 2000 |
Rune of SP Conversion: Magic | Increases magic by 2% per remaining SP. | 2000 |
Rune of SP Conversion: Speed | Increases speed by 2% per remaining SP. | 2000 |
Rune of SP Conversion: Defense | Increases physical and magic defense
by 2% per remaining SP. |
2000 |
Tool Shop | ||
---|---|---|
Item | Description | Price |
Healing Herb | Restores 40 HP to one ally. | 20 |
Healing Incense | Restores 60 HP to all allies. | 250 |
Revival Medicine | Revives incapacitated ally and restores 30 HP. | 250 |
Antivenom Herb | Cures poison in one ally. | 30 |
Level 2
Armor Shop | ||
---|---|---|
Item | Description | Price |
Black Threaded Hood | A black hood made of tough material. | 1600 |
Black Iron Helmet | A helmet made of black iron. | 2200 |
Black Helm | A heavy helmet made of black iron. | 2800 |
Black Clothes | A black garment made of tough material. | 1800 |
Black Chain Mail | Light armor with chains made of black iron. | 2000 |
Black Armor | Armor made of black iron. | 2600 |
Black Iron Mail | Full body armor made of black iron. | 3000 |
Dark Shield | A shield made of black iron. | 2400 |
Rune Shop | ||
---|---|---|
Item | Description | Price |
Runeshard of Fire 1 | A stone with Level I fire magic.
Deals moderate fire damage to one enemy. |
100 |
Runeshard of Water 1 | A stone with Level I water magic.
Restores minor HP to one ally. |
100 |
Runeshard of Wind 1 | A stone with Level I wind magic.
Deals moderate wind damage to one enemy. |
100 |
Runeshard of Earth 1 | A stone with Level I earth magic.
Cures all conditions in one ally. |
100 |
Runeshard of Light 1 | A stone with Level I light magic.
Deals moderate damage to one enemy. |
100 |
Runeshard of Darkness 1 | A stone with Level I dark magic. Deals
minor dark damage to all enemies. Can stun. |
100 |
Runeshard of Fire 2 | A stone with Level II fire magic. Deals
moderate fire damage to one row of enemies. |
150 |
Runeshard of Water 2 | A stone with Level II water magic.
Boosts magic resistance in all allies for 3 turns. |
150 |
Runeshard of Wind 2 | A stone with Level II wind magic.
Restores moderate HP to one ally. |
150 |
Runeshard of Earth 2 | A stone with Level II earth magic. Deal
mod. earth and armor damage to one enemy. |
150 |
Runeshard of Light 2 | A stone with Level II light magic.
Restores major HP to one ally. |
150 |
Runeshard of Darkness 2 | A stone with Level II dark magic. Deals mod.
dark damage to enemy column for 3 turns. |
150 |
Tool Shop | ||
---|---|---|
Item | Description | Price |
Recovery Incense | Restores 150 HP to all allies. | 1250 |
Panacea | Cures all conditions in one ally. | 750 |
Level 3
Armor Shop | ||
---|---|---|
Item | Description | Price |
League Scarf | League of Nations artisans crafted this masterwork. | 8000 |
League Helmet | League of Nations artisans crafted this masterpiece. | 11000 |
League Face Guard | League of Nations artisans crafted this masterwork. | 14000 |
League Robe | League of Nations artisans crafted this masterpiece. | 9000 |
League Light Armor | League of Nations artisans crafted this masterpiece. | 10000 |
League Armor | League of Nations artisans crafted this masterpiece. | 13000 |
League Plate Mail | League of Nations artisans crafted this masterpiece. | 15000 |
League Shield | League of Nations artisans crafted this masterpiece. | 12000 |
Rune Shop | ||
---|---|---|
Item | Description | Price |
Runeshard of Fire 3 | A stone with Level III fire magic. Grants ally
fire damage bonus. Boosts attack for 3 turns. |
350 |
Runeshard of Water 3 | A stone with Level III water magic.
Restores moderate HP to all allies. |
350 |
Runeshard of Wind 3 | A stone with Level III wind magic. Deals minor
wind damage and restores allies’ HP equally. |
350 |
Runeshard of Earth 3 | A stone with Level III earth magic. Deals mod.
earth damage to all enemies. Can stun. |
350 |
Runeshard of Light 3 | A stone with Level III light magic.
Nullifies all attacks on one ally for 3 turns. |
350 |
Runeshard of Darkness 3 | A stone with Level III dark magic. Grants ally
dark damage bonus and HP drain for 3 turns. |
350 |
Rune of SP Conversion: Mighty Power | Increases strength by 4% per remaining SP. | 8000 |
Rune of SP Conversion: High Magic | Increases magic by 4% per remaining SP. | 8000 |
Rune of SP Conversion: Swift Speed | Increases speed by 4% per remaining SP. | 8000 |
Rune of SP Conversion: Iron Defense | Increases physical and magic defense
by 4% per remaining SP. |
8000 |
Rune of Fire Enchantment | Grants ability to wield magic swords (fire)
and use resistance magic. |
4050 |
Rune of Water Enchantment | Grants ability to wield magic swords (water)
and use resistance magic. |
4050 |
Rune of Wind Enchantment | Grants ability to wield magic swords (wind)
and use resistance magic. |
4050 |
Rune of Earth Enchantment | Grants ability to wield magic swords (earth)
and use resistance magic. |
4050 |
Rune of Light Enchantment | Grants ability to wield magic swords (light)
and use resistance magic. |
4050 |
Rune of Dark Enchantment | Grants ability to wield magic swords (dark)
and use resistance magic. |
4050 |
Tool Shop | ||
---|---|---|
Item | Description | Price |
Superior Revival Medicine | Revives ally and restores 200 HP. | 1000 |
Magic Drop | Restores 45 MP to one ally. | 1400 |
Level 4
Rune Shop | ||
---|---|---|
Item | Description | Price |
Runeshard of Fire 4 | A stone with Level IV fire magic.
Deals fire damage to all enemies. |
1750 |
Runeshard of Water 4 | Level IV water magic stone. Deals mod. water
dmg to row of foes, slowing speed for 3 turns. |
1750 |
Runeshard of Wind 4 | A stone with Level IV wind magic. Deals mod.
wind damage to column of enemies. Can stun. |
1750 |
Runeshard of Earth 4 | Level IV earth magic stone. Boost allies’ attack
power for 3 turns. Restore minor HP each time. |
1750 |
Runeshard of Light 4 | Level IV light magic stone. Boosts allies’ attack
power for 3 turns. Restore minor HP each time. |
1750 |
Runeshard of Darkness 4 | A stone with Level IV dark magic. Mod. dark
damage to a row of enemies. Can instantly kill. |
1750 |
Rune of Sleep Slash | Grants ability to use Sleep Slash. | 5400 |
Rune of Reckless Slash | Grants ability to use Reckless Slash. | 5400 |
Rune of Ground Shatter | Grants ability to use Ground Shatter. | 5400 |
Rune of Paralyzing Thrust | Grants ability to use Paralyzing Thrust. | 5400 |
Rune of Channel Qi Attack | Grants ability to use channel qi grapple attacks. | 5400 |
Rune of Slowing Shot | Grants ability to use Slowing Shot. | 5400 |
Rune of Aimed Shot | Grants ability to use Aimed Shot. | 5400 |
Rune of Inferno | Grants ability to wield Level III–V fire magic. | 6750 |
Rune of Currents | Grants ability to wield Level III–V water magic. | 6750 |
Rune of Storm | Grants ability to wield Level III–V wind magic. | 6750 |
Rune of Stone | Grants ability to wield Level III–V earth magic. | 6750 |
Rune of Radiance | Grants ability to wield Level III–V light magic. | 6750 |
Rune of the Abyss | Grants ability to wield Level III–V dark magic. | 6750 |
Magic Sword RS (Fire) 1 | A fire ench. stone. Adds fire damage,
weapon type, boosts attack power for 3 turns. |
1000 |
Magic Sword RS (Water) 1 | A water ench. stone. Grants water dmg bonus,
weapon type, boosts defense power for 3 turns. |
1000 |
Magic Sword RS (Wind) 1 | A wind ench. stone. Adds wind damage,
weapon type, boosts action speed for 3 turns. |
1000 |
Magic Sword RS (Earth) 1 | An earth ench. stone. Adds earth damage,
weapon type and boosts armor. Lasts 3 turns. |
1000 |
Magic Sword RS (Light) 1 | A light ench. stone. Adds light damage bonus,
weapon type, and restores HP/turn for 3 turns. |
1000 |
Magic Sword RS (Dark) 1 | A dark ench. stone. Grants dark dmg bonus,
weapon type, and HP drain. Lasts 3 turns. |
1000 |
Magic Sword RS (Fire) 2 | A stone with magic of fire resistance.
Boosts all allies’ fire resistance for 3 turns. |
750 |
Magic Sword RS (Water) 2 | A stone with magic of water resistance.
Boosts all allies’ water resistance for 3 turns. |
750 |
Magic Sword RS (Wind) 2 | A stone with magic of wind resistance.
Boosts all allies’ wind resistance for 3 turns. |
750 |
Magic Sword RS (Earth) 2 | A stone with magic of earth resistance.
Boosts all allies’ earth resistance for 3 turns. |
750 |
Magic Sword RS (Light) 2 | A stone with magic of light resistance.
Boosts all allies’ light resistance for 3 turns. |
750 |
Magic Sword RS (Dark) 2 | A stone with magic of dark resistance.
Boosts all allies’ dark resistance for 3 turns. |
750 |
Trading Post
Other languages
Grum County–North | |
---|---|
Grum County | |
Kyshiri Village Area | |
Near Headquarters | |
Greatwood | The Eldroad • The Greatwood-East • The Greatwood-South • Proving Grounds • Treefolk Village • Yarnaan |
Euchrisse | Daphan Village • Hishahn • Hishahn Old Town • The Greatwood-South • Seaside Cavern • Shandar Ridge • Twinhorne East |
Eastern Desert | Big Sandfish Island • Dabavin • Den of the Dunes • The Greatwood-East • Impershi'arc • Little Sandfish Island • Shandar Ridge |
Norristar | |
Galdea | |
Other |