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Rune-Lens Shop
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Rune-Lens Shop
Eiyuden Chronicle: Hundred Heroes Facility
Facility Information
Type
Shop
Requires
The Tool Shop is a store facility obtainable in Eiyuden Chronicle: Hundred Heroes.
Run by Code L, the Rune-Lens Shop allows the player to buy runes and runeshards for their party.
The shop allows the player to also equip and un-equip runes from your party. Following patch 1.0.8, it also allows the player to modify runes attached to every combatant character recruited.
A total of 4 Mystic Lumber, 5
Iron Ore, 6
Legend. Beast Horn, 5
Sacred Tree Chip, and 7.800
are needed to build and fully upgrade the facility.
Inventory
Rune Shop Level 1 | ||
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Item | Description | Price |
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Increases strength by 2% per remaining SP. | ![]() |
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Increases magic by 2% per remaining SP. | ![]() |
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Increases speed by 2% per remaining SP. | ![]() |
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Increases physical and magic defense by 2% per remaining SP. |
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Runeshard Shop Level 1 | ||
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Item | Description | Price |
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A stone with Level I fire magic. Deals moderate fire damage to one enemy. |
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A stone with Level I water magic. Restores minor HP to one ally. |
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A stone with Level I wind magic. Deals moderate wind damage to one enemy. |
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A stone with Level I earth magic. Cures all conditions in one ally. |
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A stone with Level I light magic. Deals moderate damage to one enemy. |
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A stone with Level I dark magic. Deals minor dark damage to all enemies. Can stun. |
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A stone with Level II fire magic. Deals moderate fire damage to one row of enemies. |
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A stone with Level II water magic. Boosts magic resistance in all allies for 3 turns. |
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A stone with Level II wind magic. Restores moderate HP to one ally. |
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A stone with Level II earth magic. Deal mod. earth and armor damage to one enemy. |
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A stone with Level II light magic. Restores major HP to one ally. |
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A stone with Level II dark magic. Deals mod. dark damage to enemy column for 3 turns. |
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Rune Shop Level 2 | ||
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Item | Description | Price |
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A stone with Level III fire magic. Grants ally fire damage bonus. Boosts attack for 3 turns. |
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A stone with Level III water magic. Restores moderate HP to all allies. |
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A stone with Level III wind magic. Deals minor wind damage and restores allies’ HP equally. |
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A stone with Level III earth magic. Deals mod. earth damage to all enemies. Can stun. |
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A stone with Level III light magic. Nullifies all attacks on one ally for 3 turns. |
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A stone with Level III dark magic. Grants ally dark damage bonus and HP drain for 3 turns. |
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Increases strength by 4% per remaining SP. | ![]() |
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Increases magic by 4% per remaining SP. | ![]() |
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Increases speed by 4% per remaining SP. | ![]() |
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Increases physical and magic defense by 4% per remaining SP. |
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Grants ability to wield magic swords (fire) and use resistance magic. |
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Grants ability to wield magic swords (water) and use resistance magic. |
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Grants ability to wield magic swords (wind) and use resistance magic. |
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Grants ability to wield magic swords (earth) and use resistance magic. |
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Grants ability to wield magic swords (light) and use resistance magic. |
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Grants ability to wield magic swords (dark) and use resistance magic. |
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Rune Shop Level 3 | ||
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Item | Description | Price |
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A stone with Level IV fire magic. Deals fire damage to all enemies. |
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Level IV water magic stone. Deals mod. water dmg to row of foes, slowing speed for 3 turns. |
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A stone with Level IV wind magic. Deals mod. wind damage to column of enemies. Can stun. |
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Level IV earth magic stone. Boost allies’ attack power for 3 turns. Restore minor HP each time. |
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Level IV light magic stone. Boosts allies’ attack power for 3 turns. Restore minor HP each time. |
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A stone with Level IV dark magic. Mod. dark damage to a row of enemies. Can instantly kill. |
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Grants ability to use Sleep Slash. | ![]() |
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Grants ability to use Reckless Slash. | ![]() |
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Grants ability to use Ground Shatter. | ![]() |
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Grants ability to use Paralyzing Thrust. | ![]() |
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Grants ability to use channel qi grapple attacks. | ![]() |
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Grants ability to use Slowing Shot. | ![]() |
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Grants ability to use Aimed Shot. | ![]() |
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Grants ability to wield Level III–V fire magic. | ![]() |
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Grants ability to wield Level III–V water magic. | ![]() |
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Grants ability to wield Level III–V wind magic. | ![]() |
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Grants ability to wield Level III–V earth magic. | ![]() |
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Grants ability to wield Level III–V light magic. | ![]() |
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Grants ability to wield Level III–V dark magic. | ![]() |
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A fire ench. stone. Adds fire damage, weapon type, boosts attack power for 3 turns. |
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A water ench. stone. Grants water dmg bonus, weapon type, boosts defense power for 3 turns. |
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A wind ench. stone. Adds wind damage, weapon type, boosts action speed for 3 turns. |
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An earth ench. stone. Adds earth damage, weapon type and boosts armor. Lasts 3 turns. |
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A light ench. stone. Adds light damage bonus, weapon type, and restores HP/turn for 3 turns. |
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A dark ench. stone. Grants dark dmg bonus, weapon type, and HP drain. Lasts 3 turns. |
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A stone with magic of fire resistance. Boosts all allies’ fire resistance for 3 turns. |
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A stone with magic of water resistance. Boosts all allies’ water resistance for 3 turns. |
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A stone with magic of wind resistance. Boosts all allies’ wind resistance for 3 turns. |
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A stone with magic of earth resistance. Boosts all allies’ earth resistance for 3 turns. |
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A stone with magic of light resistance. Boosts all allies’ light resistance for 3 turns. |
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A stone with magic of dark resistance. Boosts all allies’ dark resistance for 3 turns. |
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Facilities | Achievement Society • Allaby's Performance • Beigoma Research Center • Divination Parlor • Drafting Studio • Drill Ground • Eggfoot Racing Stables • The Hero's Den • Hero's Trial Ground • Hot Spring • Library • Mission Guild • Party Formation • Resource Depot • Restaurant • Teleport • Theatre • Trading Post • Warehouse |
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Resources | |
Shops |