Experience points

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Experience points, abbreviated as EXP, are a statistic in Eiyuden Chronicle: Hundred Heroes. Characters grow stronger by accumulating EXP to level up. Experience is gained at the end of each successful battle.

Overview

When defeating enemies in battle, characters that survive until the end of the encounter receive experience points (EXP). Once a character accumulates 1000 EXP, they advance to the next level. The amount of EXP required to reach the next level remains constant. Instead, the game adjusts the EXP gained based on the level difference between the enemy and the player. This system prevents excessive grinding by reducing the experience gained from lower-level enemies and allows lower-level characters to catch up quickly. For detailed stat growth information, see the Stats page or individual Character pages.

Experience Gain Formula

The experience received at the end of a battle can be calculated using the following formula, calculated separately for each surviving character, and for each defeated enemy:

EXP = Base EXP / Number of surviving characters × (1 + EXP Multiplier)

With Base EXP being the value from the table below, with level difference being Enemy Level - Character Level:

Level Difference Base EXP
<= -14 1
-13 2
-12 3
-11 5
-10 7
-9 10
-8 15
-7 20
-6 30
-5 50
-4 70
-3 90
-2 120
-1 160
0 200
1 400
2 900
3 1600
4 2600
5 3900
6 5100
7 6000
8 6900
9 7500
10 8000
11 8500
12 9000
13 9300
14 9700
>= 15 10000

Example

Suppose a party consisting of Level 1 Nowa turn icon.png Nowa and Level 2 Seign turn icon.png Seign defeats a group of two Level 3 Plantvine enemy turn icon.png Plantvine and one Level 4 Rabbit Knight enemy turn icon.png Rabbit Knight.

  • Nowa has a 2-level difference with the Plantvines, gaining 900/2 = 450 EXP for each, totaling 900 EXP for both. Nowa has a 3-level difference with the Rabbit Knight, gaining 1600/2 = 800 EXP. Thus, Nowa gains a total of 450 + 450 + 800 = 1700 EXP.
  • Seign has a 1-level difference with the Plantvines, gaining 400/2 = 200 EXP for each, totaling 400 EXP for both. Seign has a 2-level difference with the Rabbit Knight, gaining 900/2 = 450 EXP. Thus, Seign gains a total of 200 + 200 + 450 = 850 EXP.

EXP Multipliers

The following items and support provide a bonus to EXP multiplier:

All sources of +EXP multiplier stack additively and benefit the entire party. Equipped accessories on knocked out characters still contribute their multipliers to the formula, even though the knocked out character will not receive any EXP.

Training Grounds Passive EXP

Once the Training Ground is unlocked in the IconMapHQ.pngHeadquarters Development Studio, characters outside of any active party begin passively gaining EXP after battle. Characters in the support or attendant slot, those in a mission party, or those currently active in Seign or Marisa's parties do not gain passive EXP.

The formula for passive EXP is similar to the normal formula:

Passive EXP = Base EXP (Based on Nowa's level) / Number of surviving characters × 0.5 × (1 + EXP Multiplier)

  • Note: Passive EXP caps for each character so that they cannot surpass Nowa's level. (Cap is Nowa's Level + 999/1000 EXP)

The main difference is that the Base EXP is determined by Nowa's level and includes a 50% penalty. This means if you have a high-level Nowa but create a low-level party that gains good EXP from a low-level encounter, the passive EXP will be low since it is based on Nowa's level. Conversely, if Nowa is at a lower level but a high-level party clears an encounter above Nowa's level, the passive EXP will be substantial. However, due to the cap, characters cannot surpass Nowa's level.

Example

Taking the same example of a party of Level 1 Nowa turn icon.png Nowa and Level 2 Seign turn icon.png Seign defeating a party of two Level 3 Plantvine enemy turn icon.png Plantvine and one Level 4 Rabbit Knight enemy turn icon.png Rabbit Knight.

  • Nowa has a 2-level difference with the Plantvines, earning 900/2/2 = 225 passive EXP for each, totaling 450 EXP for both. Nowa has a 3-level difference with the Rabbit Knight, earning 1600/2/2 = 400 passive EXP. Thus, the total passive EXP gained is 225 + 225 + 400 = 900 EXP.